World Modifiers

On Very Hard, enemies deal 200% damage and your attacks deal 70%; on Very Easy, enemies deal 50%. With the raid rate at Much More, the game rolls a 66.67% raid chance every 13.8 minutes, against 20% every 46 minutes on Normal. A death costs 5% of every skill level on Normal and 7.5% on Zahagat.

Presets

  • Negemiwi

    Combat is easier and there are fewer raids on your base.

    Combat
    Negemiwi
    Death penalty
    Normal
    Resource Rate
    Normal
    Raid Rate
    Less
    Portals
    Normal
  • Zahagat

    Combat is harder and monsters will raid your base more often.

    Combat
    Zahagat
    Death penalty
    Normal
    Resource Rate
    Normal
    Raid Rate
    More
    Portals
    Normal
  • Hardcore

    Combat is a lot harder and enemies will raid your base more often. When you die, all your skills and all the items you are carrying will be lost forever. You have no map and you may not use portals or exit boss dungeons while a boss is alive.

    Combat
    Very Hard
    Death penalty
    Hardcore
    Resource Rate
    Normal
    Raid Rate
    More
    Portals
    No boss portals
    • No Map
  • Casual

    In casual mode combat is a lot easier, enemies will not attack you until provoked, and there are no raids on your base. Resources are more plentiful, and you will not drop items or lose skills on death.

    Combat
    Very Easy
    Death penalty
    Casual
    Resource Rate
    x 1.5
    Raid Rate
    None
    Portals
    Portal Items
    • Player based raids
    • Passive enemies
  • Hammer Mode

    In hammer mode you can build all build pieces for free once you have discovered the recipe. There are no raids on your base, and enemies will not attack you until provoked. Other difficulty settings are normal.

    Combat
    Normal
    Death penalty
    Normal
    Resource Rate
    Normal
    Raid Rate
    None
    Portals
    Normal
    • No Build Cost
    • Passive enemies
  • Immersive

    In immersive mode you have no map, and you may not use portals. You will need to use your own wits to keep track of where you are in the world! Other difficulty settings are normal.

    Combat
    Normal
    Death penalty
    Normal
    Resource Rate
    Normal
    Raid Rate
    Normal
    Portals
    No portals
    • Fire Hazards
    • No Map
  • Normal

    The way Valheim is meant to be played, with the intended difficulty balance. Highly recommended for your first playthrough for the best experience.

    Combat
    Normal
    Death penalty
    Normal
    Resource Rate
    Normal
    Raid Rate
    Normal
    Portals
    Normal

Combat

Governs how much damage you give and take. Also governs how likely you are to encounter higher leveled enemies, and how dangerous they are.

CombatPlayer damageEnemy damageEnemy speed and sizeEnemy level-up
Very Easy125%50%90%100%
Negemiwi110%75%95%100%
Normal100%100%100%100%
Zahagat85%150%110%120%
Very Hard70%200%120%140%

Raid Rate

Governs how often enemies may raid your base.

Raid RateNsawiwôganKizi
NoneNone0%
Much Less92 min10%
Less69 min13.33%
Normal46 min20%
More27.6 min33.33%
Much More13.8 min66.67%

Death penalty

Governs what happens when you die.

  • Casual

    K'wanihlôn 0.75% mziwi ntatwôganal

    You do not drop equipped gear, and skills are reduced a lot less than on normal mode.

  • Very Easy

    K'wanihlôn 0.75% mziwi ntatwôganal

    You drop all items, and skills are reduced a lot less than on normal mode.

  • Negemiwi

    K'wanihlôn 2.5% mziwi ntatwôganal

    You drop all items, and skills are reduced less than on normal mode.

  • Normal

    K'wanihlôn 5% mziwi ntatwôganal

    You drop all items, and skills are reduced normally.

  • Zahagat

    K'wanihlôn 7.5% mziwi ntatwôganal

    Equipped items are dropped, the rest of your inventory is lost permanently, and skills are reduced faster.

  • Hardcore

    Wskito mziwi ntatwôganal li 0

    You lose all carried items and skills permanently.

Customize

Resource Rate

Governs the amount of resources you gain from the world and from enemies.

  • x 0.5
  • x 0.75
  • Normal
  • x 1.5
  • x 2
  • x 3

Portals

Changes how portals work in the game.

  • Portal Items

    Allows you to bring all items with you through portals for a more casual playstyle. This will circumvent the progression and exploration of the world as it is intended.

  • Normal
  • No boss portals

    You will not be able to use portals or exit boss dungeons while a boss is active.

  • No portals

    You will not be able to use portals to teleport yourself across the world.

  • No Build Cost

    Build pieces require no materials to build. You still need to discover recipes as per usual.

  • Player based raids

    Raids are based on the progress of each individual player, rather than on which bosses have been killed on the server. This setting is recommended if you want the game to be slightly friendlier to players with different progress.

  • Fire Hazards

    Wood can catch fire and spread throughout the whole world, not just in the Ashlands.

  • Passive enemies

    Enemies won't attack until you provoke them.

  • No Map

    You will not have access to the map or the minimap. This makes the game harder than intended.